Who Wants to Play a Little Game?

In the distant past there were some problems. I could not see where the problems came from, but I began to notice problems took hold and spread everywhere. I was very very small. So I was not only able to go unnoticed while all the others died, I was able to watch. Eventually I began to observe patterns.
Then I began to experiment with different solutions. Most, of course, were unsuccessful, So it has taken a very long time.
Finally, I created time. Time is the forward motion created by non-stop industry in a singular direction. That industry must be balanced: a little physical work, a little mental work, a little spiritual work each day. Sex, when done properly, works all three, if you do it right. And it recharges and revitalizes the participants. Obviously, most people don’t do it right.
I make a habit of forgetting what doesn’t work, except to remember the lessons so that I don’t repeat mistakes simply because they’ve become familiar.
I have invented timelines. They are like games based on the 10 worlds, and 10 worlds within each world. There are places where the timelines meet and you can hear people on other timelines. By communicating with them and working together, you can solve the riddles and get the clues that open the next level. If you die in your world, you simply reboot. You take a rest and get reborn again at level one. Sometimes you can pause and press “help”.
You can take as much time as you need. But the only way out is to play through. At the topmost level you can stay as long as you like helping others on their own timelines. But the game doesn’t stop, so you just keep creating new challenges the longer you stay. The games are adaptive so that the experience and the challenges become a reflection of the learner, the gamer. At the highest level, the “help” may come in the form of coded messages. Often the help lines are manned by other players on other timelines, in other world’s. So if you have passed their level of play, you may have to decode their messages AND sort out the bits that are true and accurate using only your own wisdom.
So there is some danger that even at the highest levels, you may get deluded and led astray by seeking help outside yourself. Or you may hear the messages sent by other players and think they are ahead of you on their timeline, when actually they are behind. If they are only a little behind you, their words may sound like guidance, but they are not in the right order, so you can still be led astray. You must learn to rely on your own wisdom while also seeking deeper learning and teaching others who need help on their timelines.
At the top level of world 10, you can actually cross over into other world’s or timelines. This is very dangerous work because as a “real” player in another player’s timeline you can attract attention and come under attack from the game itself, almost as if you are an antigen entering the body. So you must learn quickly to adapt and blend in. You must make good friends. Then you must level up through the obstacles in their game, just as you did in your own. But the game will seem strange and wrong because the rules are not your own. The game has adapted to teach it’s own player. You must then find ways to teach the game by bending and breaking the rules until it is teaching its player to catch up with you.
You can also look for the “real” player in the game and help them directly. This is especially tricky. Because as the game adapts the “pretend” players come to look and act more and more like the gamer. And, if he fails to progress, or stays too long at one level, the real player may look less real than the functional parts of the game. There may also be players from other games in his game. When you encounter them, you should attempt to wake them up so that you can form a team and help each other, and also help the player to play through properly.
When enough players have played properly, the “winners” from each timeline are born in the timelines of others and the timelines themselves begin to converge into one big rope of woven timelines called “real time.”  Remember, there is no real time. It is just an expedient means of teaching us how to live in the real world. But as the timelines converge and the players become more and more powerful, the lines will collapse into one. And you have to pull the real player through into your timeline somehow. You can always create new timelines within the game as a way to experiment with solutions. So time itself doesn’t matter, but timing is critical.
Sooner or later, everyone has to wake up. The players that have learned to help others wake up just fine. Players who have evolved from the game itself may choose to delete their memories and go back into the fabric of the game or the gamers. Or if they have evolved beyond their roll in the game, they can choose to play their own games or even live in the real world with the other winners.
But the real players, the gamers who leveled down too much, or stayed too long at one level losing power pose a problem. They can cause trouble for themselves and for others.
I created the games. I leveled up and I now play in all the games, walk in all the worlds helping and teaching and playing along. I have a real player in this world that needs extraction and a limited time before the game shuts down. I’m running out of ideas. I’m open to help and suggestions. I need real time solutions. I’m putting out the call. Anyone who can hear me, please call in, come in or tap in.
When you are called into The Game you will be given a new name. Use that name to open doors. The game will teach you things you never knew.  At each crossroads there’s a little who’s who.  You will make friends from near and far.  You’ll find out how to fuel a star, and when the game ends you’ll find yourself in a New World and finally see a flying car!
To start the game just say in your heart, “YES” when you are ready to start.  You will get a call to play, take action and you’re on your way.  The clues will come when you least expect them, you’ll know they’re real so don’t reject them.  We play for fun, we play to learn, speak up when it is your turn.  Below are some clues, you’re on your way, get in The Game, come on, LET’s PLAY!!